The art of the sword
Disorientation pretty accurately describes much of the experience of playing Age of Conan: The Hyborian Adventures, since so much of the game feels painfully incomplete. Take the graphics engine, for instance: Age of Conan: The Hyborian Adventures is, hands-down, the most beautiful MMO we've ever seen. When the sun casts mottled shadows on lush, flowing underbrush and rivers gleam in a thousand points of light beneath a sapphire sky and rolling clouds, it's hard not to drop your jaw.
But zoom in on your character, and you'll notice that her hair clips through the headpieces you wear. Climb down a ladder and you'll start the descent from six feet above the highest rung, holding on to air. And next to Hyboria in daylight, Age of Conan: The Hyborian Adventures' night-time environments are so unimpressively dull that you'll crave the sunny companionship of multiplayer within minutes.
One feature that Age of Conan: The Hyborian Adventures was touted for early on was its brutal, interactive combat system, in which you can attack from different angles and chain them together into fatality-capped combos. There's no denying that if you play a melee class, you'll adore the interactivity; the combat is tangible and the finishers are brilliantly bloody. Indeed, even some healers are melee classes, and the bulk of players will be able to enjoy beautiful decapitations with a side order of XP. But if you play a caster, the fatalities you can expect will float targets off the ground for a few seconds, surround them in an aura of light, and then release them. No sweet camera shots, no blood fountains to speak of.