FEAR 2: Project Origin starts 30 minutes before the nuclear end of the first FEAR game.
The first FEAR shocked gamers with horrific imagery, bloody shootouts, and razor-sharp action sequences. The series is most notably known for the little girl in a red dress, and it was later revealed that this little girl, Alma, had powerful psychic abilities that could destroy the world.
That's why in the first game you were brought in as ‘Point Man' of the First Encounter Assault Recon (FEAR) team, to disband the Armacham Technology Corporation from using Alma's genes to clone a powerful army of Replicant psychic soldiers.
In the end, Alma's tetchy paranormal spirit is released and you discover that the character you play as is her son; only to be blasted in the face with a nuclear explosion moments later.
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So where does that leave us with FEAR 2: Project Origin?
A clean slate means a new protagonist named Michael Becket; Alma is still on the loose; and there is an even deeper plot.
FEAR 2: Project Origin starts 30 minutes before the nuclear end of the first game. You pick up and play at this point with Becket's Delta Force squad on a mission to arrest the president of Armacham, Genevieve Aristide. The same nuclear bomb from the first game explodes, Aristide slips away, and you get sent to the hospital where you're equipped with the same hyper-reflexive actions as the ‘Point Man' from the first game.
These hyper reflexes allow you to slow time, dodge bullets, shoot grenades in midair, but also open a paranormal channel between you and Alma. This is where the Japanese-inspired horror elements come in to play as Becket is relentlessly haunted by visions of Alma and her wrath. You may recall a certain terrifying vision from the first game that showed Alma walking on a blood-stained ceiling, as tears of blood dripped down the walls. Prepare to experience even more frightening moments than that in FEAR 2: Project Origin.