We use cookies to provide you with a better experience. If you continue to use this site, we'll assume you're happy with this. Alternatively, click here to find out how to manage these cookies

hide cookie message
Games software Reviews
15,670 Reviews

Lost in Blue: Shipwrecked review

£29 inc VAT

Manufacturer: Konami

Our Rating: We rate this 3 out of 5

If I've learned one thing from my time with Lost in Blue: Shipwrecked it's that I wouldn't last a day on a deserted island.

If I've learned one thing from my time with Lost in Blue: Shipwrecked it's that I wouldn't last a day on a deserted island. Not due to the harsh environments, lack of food, wild animals, or random smoke monsters, mind you - no, if I've learned anything, I'd be nagged to death before you can say "Survivor".

"I'm hungry. I'm thirsty."

Lost in Blue: Shipwrecked is the fourth installment in the previously handheld-exclusive survival franchise and the first console-based Lost in Blue yet.

Those unfamiliar to the series need only know the basics: a couple gets washed up on a deserted island, and it's your duty to make sure that they survive until help arrives. Lost in Blue's survival simulation idea always intrigued me, but never allowed me to completely immerse myself in the game due to repetitive mini-games, characters constantly complaining, and rather linear storylines.

Lost in Blue: Shipwrecked solves a few of these problems, such as providing a large island for your characters to explore, or a myriad of items to collect and tools to create, but at the same time makes a few of these issues worse.

Taking advantage of the Nintendo Wii's motion sensing technology, Lost in Blue: Shipwrecked takes every opportunity to turn the simplest of actions into a mini-game, making you feel like you're stranded in a mini-game compilation much less than an exotic desert island.

Some of these mini-games work very well, such as the Cooking Mama-esque food preparation segments while others feel like they could have been packaged with Wii Play, such as an overly simplistic "Fish Harpooning" game, or my personal favourite, "Dig Through the Sand".

Let me say right now that Lost in Blue: Shipwrecked isn't a bad game by any means - it just feels... well... a bit lost. You'll be so busy collecting twigs for your campfire or gathering coconuts to satiate your characters' hunger that you'll rarely have the time to actually move forward in the plot and complete the next objective.

Early on in the game when I was tasked with building a signal fire on the beach, I thought it'd be a piece of cake. I wake up the next morning and both of my characters are sick, hungry, and thirsty, leading me to spend the entire next week spoon-feeding them back to health, only to have them randomly "feel sick" or "go numb" halfway across the island the next day.

It's this constant nagging feeling of babysitting your lead characters that really detracts from the gameplay - which really wouldn't be such a bad thing if the only way to get them food or make them a fire to warm themselves with wasn't in a - wait for it - mini-game.

I could bash Lost in Blue: Shipwrecked for having less than stellar graphics, repetitive sound or even the lack of plot, but I was just looking for a fun game that ended up feeling more like a task, than anything. In my opinion, if I can feel intrigued in a game of Harvest Moon to spend an entire day milking cows and planting crops and still feel like I've accomplished something - never mind the "last gen" graphics and whatnot - the point is I'm having fun doing it. While Lost in Blue: Shipwrecked is a noble effort at taking the handheld series to the mainstream console-playing crowd, it just plays out more as a chore than a fun, lost-at-sea adventure.

Get free games downloads. Visit PC Advisor's dedicated Games website to download hundreds of the latest titles, to read gaming news and reviews and to pick up tips and discuss your favourite games in the popular PC Advisor Games forum

Lost in Blue: Shipwrecked Expert Verdict »

Nintendo Wii
  • Overall: We give this item 6 of 10 overall

Filled with potential, Lost in Blue: Shipwrecked focuses less on survival and more on babysitting with the occasional mini-game.

  • Wii Sports Resort review

    Wii Sports Resort

    Wii Sports Resort is more than just a game: it's the sequel to the phenomenally successful Wii Sports, and marks the debut of Nintendo's MotionPlus accessory.

  • Mario Super Sluggers review

    Mario Super Sluggers

    Mario Super Sluggers is a Mario-themed version of the Wii Sports baseball minigame. Alas, unlike that popular game that showed off the Wii Remote's capabilities, Super Sluggers is a promising prospect that falls just short of making it to the big leagues.

  • First look: Wii Sports Resort

    First look: Wii Sports Resort

    Recently at the E3 2008 games expo in Los Angeles, PC Advisor got to take a look at two upcoming Nintendo Wii Series games - Wii Sports Resort and Wii Music. Here's our first look at Wii Sports Resort.

  • Kinect Sports: Season 2 review

    Kinect Sports: Season 2

    Rare's second motion-controlled sports compilation is a solid sequel that introduces some novel new ideas and fun, family-friendly games.

  • We love golf review

    We love golf

    We Love Golf is to professional golf what Guitar Hero is to touring on stage. Anyone expecting a professional package will blanch at the talking Wii remote tutor, but a family of four whose skills don't go far beyond the local Putt-Putt will have a good time.


IDG UK Sites

Best Christmas 2014 UK tech deals, Boxing Day 2014 UK tech deals & January sales 2015 UK tech...

IDG UK Sites

LED vs Halogen: Why now could be the right time to invest in LED bulbs

IDG UK Sites

Christmas' best ads: See great festive spots studios have created to promote themselves and clients

IDG UK Sites

Why Apple shouldn't be blamed for exploitation in China and Indonesia