We use cookies to provide you with a better experience. If you continue to use this site, we'll assume you're happy with this. Alternatively, click here to find out how to manage these cookies

hide cookie message
PC games software Reviews
15,670 Reviews PC Advisor Recommended

Sleeping Dogs review

£29 (PC), £39 (Xbox 360/PS3)

Manufacturer: Square Enix

Our Rating: We rate this 4 out of 5

The artist formerly known as True Crime: Hong Kong does GTA in the Far East.

It's Grand Theft Auto set in Hong Kong, with added kung-fu. There isn't too much else that need be said about Sleeping Dogs, which began life as a sequel to the middling True Crime series before being snapped up and rebranded by a new publisher when original owners Activision dumped it. Despite the inclusion of chop-sockey, it's a deeply familiar bout of cars'n'violence - so the question is whether it does bombing around an open urban world well or not.

Yes and no. The setting is comfortably Sleeping Dogs' biggest accomplishment, as there's just enough of the otherworldly (to British/American eyes, at least) in Hong Kong's East/West cultural mash-up to ensure jaws occasionally drop. That wouldn't have been the case were this another visit to a US city, which really does seem done to death these days. This has noisy street markets and serene temples squeezed in amongst the more familiar rain-slick roads and towering skyscrapers - and, inevitably, gangs of thugs. Combat's an enormous part of the game, with the only distractions from it being driving and some vaguely irksome hacking minigames, but it's got a far more developed hand-to-hand fighting system than peers such as GTA and Saints Row.

It's a combo system reminiscent of Batman: Arkham City, where victory comes from timing attacks and counter-attacks carefully, interspersed with viciously throwing people off buildings or slamming them into phone boxes, and the number of simultaneous opponents thrown at you means it rarely feels too regardless of how many new moves you've learned.  Guns have surprisingly little to do with things, outside of some late-game missions where they're pretty much mandatory, and that makes a refreshing change. Melee combat feels more satisfying too, that sense that you're connected to the world (even if it is in a brutal way) rather than just remotely making people's heads explode.

Sleeping Dogs also avoids the usual Scarface plot of similar open world games by starring a cop going undercover in the Triad, and at times it does thoughtfully explore the (a)morality of this. Then it'll apparently completely forget, and have Triads yelling at you that you need to prove you're really one of them by killing someone, oblivious to the fact you drove a sports car over forty people not five minutes ago. Not to mention that the plot's essentially a one-way road despite an illusion of law/renegade choice in how you gain new skills and upgrades.

Ramp up the expertly-dealt violence against rival gangs and you'll get more Triad points, but try not to harm civilians or smash any property and you'll gain more police points. They're only there to unlock new abilities, rather than any consequences, however. Perhaps that's the right thing to do - rather than have a game that's ultimately about killing people judge you for your actions - but the absence of consequence is felt.

Sleeping Dogs

There are a couple of vaguely shocking moments where the game reveals it is paying attention to what you're doing - they can't be revealed due to spoilers, of course - and it would have been great to see Sleeping Dogs do more of that. Oh well, ultimately it's 'just' an action game, and a well put-together one at that. Hong Kong feels enormous, the cars are a total but exhilarating departure from reality and there's consistently a wide range of alternate activities, even if most boil down to 'drive here quickly' or 'kill all those guys.'

It should also be mentioned that the PC version looks pretty incredible, thanks to an optional high-res texture pack that frees it from the blurry surfaces of the console edition. No doubt about, Sleeping Dogs' Hong Kong is a spectacular playground - it's just that we've played with all the toys in it a few too many times before.

Sleeping Dogs Expert Verdict »

Available on Xbox 360, PlayStation 3 and PC. PC system requirements: OS: Windows Vista Service Pack 2 Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz Memory: 2GB Hard Disk Space: 15GB Video Card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher DirectX®: 10 Sound: DirectX compatible sound card
  • Overall: We give this item 8 of 10 overall

A confident and good-looking open-world action game in a novel setting, but unless you've steered clear of similar games for years, Sleeping Dogs can feel a bit been there, done that, killed all those thugs before.

  • Grand Theft Auto: Vice City 10th Anniversary Edition review

    Grand Theft Auto: Vice City 10th Anniversary Edition

    The best of the Grand Theft Auto games comes to iPhones and iPads, and Android smartphones and Android tablets, as did its predecessor Grand Theft Auto 3 for iPad a few months ago. Here's our Grand Theft Auto: Vice City 10th Anniversary Edition review.

  • Rise of the Triad review

    Rise of the Triad

    Remake of a half-forgotten 90s shooter that was once intended to be a sequel to Wolfenstein

  • Sonic Unleashed review

    Sonic Unleashed

    Sonic Unleashed features classic speed-based platforming action that puts Sonic's previous installments to shame.

  • WET review


    Guns, grindhouse violence, car-hopping, and Eliza Dushku. Outside of a few gameplay quirks, it's pretty hard to go wrong. But is WET a winner for gamers? Read our review to find out.

  • Asus EN7900GTX/2DHT

    Asus EN7900GTX/2DHT

    Half a grand buys you a graphics card that's only slightly faster than the X1900 XTX, despite that card being more than £100 cheaper.

IDG UK Sites

Sony Xperia Z3+ (UK Sony Xperia Z4) UK release date, price and specification: Pre-order the Sony Xp9......

IDG UK Sites

Why Intel’s vision of the future is a future I want to live in

IDG UK Sites

What Jony Ive's new job means for Apple design

IDG UK Sites

Jony Ive 'semi-retired' into new role: kicked upstairs as Chief Design Officer