
It's almost unbelievable that Nintendo launched the original Wii eight years ago. A games console that changed the way people viewed gaming, one that meant anyone young or old could pick up a controller and play almost without instruction. Updated on 17/12/12.
So what has the Wii U got to offer? How do you follow such a popular console, keeping everyone still interested while fighting off the competition from Microsoft and Sony? Nintendo's Wii U hinges and revolves around the GamePad. See also: Nintendo Wii Mini announced
Nintendo Wii U: Design and build quality
The Wii U looks extremely similar to the original Wii, only more rounded and longer. It's designed to sit flat rather than upright, but you still have the option of which ever suits you. It looks better lying flat in our opinion.
On the front of the console is a slot loading disc drive, power, eject and sync buttons and a flap which hides two USB ports and an SD card slot. Round the back is the power connector and, for the first time on a Nintendo console, an HDMI port (cable included). There's two more USB ports, the same sensor bar connector and an AV port so Wii owners can use previous cables if they wish or don't have an HDMI port.

A nice design touch that we like is that the game discs have a rounded edge – a small but charming feature. However, the real unique design point is the GamePad which is unlike any other console controller in that it has its own screen. It looks something like a bigger version of Sony's PlayStation Vita. The closest anything has come to it bundled with a console was the Sega Dreamcast controller with a VMU (visual memory unit) plugged in.
There is a white and black model but it's more than just the colour scheme that's different this time around. The former is the 'basic' pack and comes with no games and 8GB of internal storage while the latter is the 'premium' pack and offers Nintendo Land plus 32GB of storage and some accessories like a GamePad charging cradle.
Priced at £249 and £299, it's worth the extra cash for the nicer looking black model, the extra storage, a game to play and extra kit.
Build quality of the main console unit is good; it feels much more solid than the original Wii. The GamePad has slightly cheap and plastic feel, but not overly so.
Nintendo Wii U: Hardware and performance
Under the shiny exterior of the Wii U are an IBM multicore processor and an AMD Radeon-based GPU. As we've mentioned already, the console is able to output up to full HD 1080p resolution. It would have been a shocker if it didn't. We mentioned the flash-based storage and there's also built-in 802.11 b/g/n Wi-Fi.
You would be forgiven for assuming the Wii U can play DVDs or even Blu-Ray discs via its slot-loading disc drive. Unfortunately this is not the case and a bit of a disappointment.
Over the course of a week we had a lot of fun playing with the Wii U and we found a lot to like about Nintendo's new offering. The interface looks almost identical to that of the Wii; it's easy to navigate but things are frustratingly slow to load, even opening the system settings.

The GamePad is both an exciting and intriguing element to the Wii U setup. It has the kind of controls you would normally find on an Xbox or Playstation controller but with a 6.3in 16:9 screen in the middle.
It feels quite odd considering there's never been anything like it before but we got used to it fairly quickly. It's bulky but not as heavy as it looks.
There is a bit of a learning curve with the GamePad since different games use the second screen in various ways. Some games simply duplicate whatever is on the TV, while others use it to display additional content.
Taking things even further, you can play games entirely on the GamePad freeing up the TV screen for other uses. The console runs the game but you see and control it with the GamePad. We enjoyed being able to continue playing games like Super Mario Bros in bed.

This is where the Wii U is quite different the original Wii. Anyone could pick up a Wii Remote a throw a bowling ball but hand someone the GamePad and it's not immediately obvious which screen you're supposed to use when.
The Wii U is backwards compatible with original Wii Remotes, which you will need for some games. In Nintendo Land multiplayer and co-op games are played with a combination of the GamePad and Wii Remotes meaning you can have up to five players at the same time. The GamePad player gets their own experience on the small screen while the others play on the TV. It might be a little bit hard to get your head round but it works well and it's easy to switch which player uses the GamePad.
At launch there are plenty of titles to suit different types of gamers. Super Mario Bros U and Nintendo Land are fun easy going games while titles like Zombie U, Call of Duty Black Ops 2 and Batman: Arkham City will appeal to the more serious gamer. For those not wanting to play the more serious titles on the GamePad, there is a Pro Controller which isn't far removed from the Xbox 360 controller.

So far the games only support one GamePad but there is potential for developers to use more, but until then Nintendo won't be selling additional GamePads.
It's a bit difficult using the resistive touchscreen on the GamePad at times, especially if you're used to a responsive capacitive screen on tablets like the iPad and Nexus 7. Battery life lasted around 3-4 hours for us which isn't great if you want to play for a long session and we found the GamePad died during play a couple of times because we didn't notice the warning light. However, the charging cradle, which comes with the Premium pack, will keep the GamePad topped up when it's not in use or you can play with the power lead plugged in.
You can also play Wii games on the Wii U – Nintendo says nearly all of them - but for some reason you have to first launch into the old-style Wii menu which seems a bit long winded really. You can't use the GamePad with Wii games.
Aside from gaming you can also use the Wii U to access services such as YouTube, Netflix, Skype and Lovefilm in app form. There's also an internet browser and the GamePad can be used as a remote control for your TV – there's a dedicated button for it.
Netflix ran smoothly, but requires you to sign up for a free Nintendo ID. These services are a great way of getting access to content on your TV, you can watch on the TV or the GamePad. In addition there is the Miiverse which allows you to connect with other players and the Nintendo eShop where you can download demos and purchase games. Nintendo will also launch its own on-demand content service called Nintendo TVii next year.
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Comments
Sherard P Temple said: Elem CPUs are typicially used for physic while GPUs are typically used for rendering Most Graphics cards are unable to handle both very well Most of the time they excel at one and not the other Its also not true about that physic will slow the game down faster then rendering Try running a benchmark software on your computer and then tell me which one slows your computer down the fastest I assure you it is typically a physics testPerfect example a friend of mine and I have relatively the same computer mine has a better CPU and his has a better GPU Using the same Benchmark Software his will do better on the rendering than mine but on the physics test mine does better than hisNow what matters in a game though is how fast both work together and what all is going on in the Environment But in your defense most games do work around the GPU first Because not any games out there try to maximize the physics usage yet
Elem187 said: Nintendo have released a new system that just about catches up to the current competition already 5 years old in terms of graphicsAnd this is where you are mistaken AC3 BLOPS2 Batman etc are ports from the other systems so of course they look like they are comparable The Wii-U has a faster GPU and more videomemory for high resolution textures The first developer to take advantage of it instead of just rushing a port to marketwill be the proof of concept even the developer of Trine 2 has stated because of the extra GPU horsepower and video memory on the Wii-U they could do the same effects as their PC release where as for the 360 and ps3 they had to leave out alot of the visual goodies that were in the PC version But afte ps4 and xbox release their new toys later next year or the year after they can reclaim king of the hill again but for right now Nintendo takes its place at the top of the perch
Elem187 said: No the system isnt a technical spec to ps3 or 360 because it surpassed themThe graphics are rendered through the GPU and the GPU is not only faster but more memory than either the 360 or the ps3With more video memory the hardware can load more textures and higher resolution textures which of course makes the game look far better If a developer decides to instead of just porting a game but utilizing the larger amount of texture memory will increase the eye candy significantlyThe only part that is weaker is the CPU but that really isnt used very much for rendering a gameTwo home gaming rigs one has a faster video card but slower cpu and the other has a slower video card but a much faster cpu which do you suppose will run a game at a higher frame rate The one with the faster GPU and slower CPUYou should probably do more homework before you start spouting off nonsense your fanboism is showing
Ravyu said: No Please no you still will have to swipe at least twice to turn 180 degrees and that is annoying as hell
Mukkinese said: Re The Wii U has a lot of potential but do you need another massive controller sitting on your coffee table I have read an interview with Miyamoto where he was asked do you see the new controller as a TV remote of the future to which he replied yes Now I might be taking this a bit literally but I noticed that there is what looks like an infra-red emitter on the top edge of the controller Could it be possible that this tablet-like device could amongst all the other things it does be used as a universal remote too
CummyShaftStain said: Youre wrong
sirjohng said: Games games games I bought it for the exercise regimes and it has improved my body no end Measurable fitness when I want it in the comfort of my own home for a one time cost - brilliantAnd Julian and Justin just how many of the 100 million or so homes have you visited to make your bold usage statement
Shrink101 said: Isnt this redeploying the Wii as the console version of the ds Intiguing idea butNintendo do seem to target a different audience than Sony or Microsoft - people who enjoy games rather than gamers
Gocmail said: Although I have had the chance to test the Wii-U from looking at the initial promotional video I have to say I think Nintendo have made a disastous decision Sure the technical advances with the new U-mote controller tablet Atari Lynx are intriguing and probably fun to play around with for a little while but in my eyes it is a case of letting the tech guys have their own little what can we do party without actually looking outside at what do our potential customers want us to doI mean does anybody in 2011 never mind late 2012 really want to play games with a giant controller in hand The system is still not to technical spec of PS3s or 360s and Sonys new PSVita is more stylish compact amp technically advancedTo those at Nintendo get your resumes out there because this FAIL is going to be the demise of the orginal godfather of game once and for all
Mukkinese said: I think the main fault of the Wii was lack of third party support Those third parties that tried made some quality games for the Wii but the half-hearted support and lack of processing power meant it could not compete for the self-styled gamers The U-mote is all fine and good it gives the whining gamers all the buttons and triggers they wanted but in reality it is about software I think of this as Wii mark2 or Wii HD this time the third party devs are on board No doubt there will be plenty of innovative uses for the U-mote but I am sure most games will have several control options I for one would tend to choose the Wiimote and nunchuck for most games its comfortable and in my opinion the best FPS controller set-up there is
L Kirton said: The new controller having a touch screen could solve the console problem for RTS games Using your finger to guide a mouse pointer on your TV screen