Wii Sports Resort: MotionMinus
Many of the other games make less of an impact, whether due to uninteresting gameplay or the lack of MotionPlus implementation. Wakeboarding and Power Cruising (jet ski racing) are both decent water-based events, but neither offers a particularly compelling experience. The Basketball games lack a realistic throwing motion, but the Three-Point Contest remains a decent diversion; the Pickup Game mode is just a poorly realised imitation of the real thing, however.
The Air Sports (skydiving and sightseeing/dueling in airplanes) are pleasant, relaxing counterparts to the more active events, but the remaining games, Cycling and Canoeing, both come across as Wii Fit castoffs, with constant, tiring motions and lengthy challenges.
As with its predecessor, Wii Sports Resort is best experienced with local pals (up to four players in most games), though the score-based challenges mean events like bowling, archery, and Frisbee Dog hold up well with repeated solo play.
Still, it's tough to justify the lack of online play modes or even leaderboards, especially since the game has some online implementation via the excellent option to automatically download top user-created Miis from the Check Mii Out channel for opponents and bystanders. This alone is enough to ding the overall score.
Wii Sports Resort: Staycation
But even without that crucial feature, Wii Sports Resort still feels like an accomplishment, not only because it offers a fun and accessible experience built around the MotionPlus attachment, but because it may very well renew optimism in those jaded by the lacklustre motion controls seen over the last couple years. It's a very strong follow-up to the original and I can only hope that upcoming titles will build on the momentum that Resort has generated.
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