Resistance 2 is a game all about numbers. In this quirky but enjoyable PlayStation 3 shooter, you'll take on a 300ft-tall Leviathan in the single-player campaign, blast countless hordes in the eight-player cooperative mode, and shoot it out with 60 players in online competitive matches.
These three modes - campaign, cooperative, and competitive - embody the entirety of the Resistance 2 experience, and to see the big picture you'll have to play them all.
By the numbers
Most players will begin their Resistance 2 experience by firing up the campaign mode, which centres once again on Nathan Hale. Hale, who has been exposed to the Chimera infection, must launch a last-ditch effort to halt the Chimera's advance before he succumbs to his condition and joins their ranks as a half-human, half-alien hybrid.
The storytelling in the campaign mode is rather simplistic, consisting of urgent military chatter and some brief cinema scenes, but the core plot thread concerning Nathan Hale's fading humanity does become more compelling during the game's final hours. Don't expect to learn many new insights into the mysterious Chimera, though - developer Insomniac Games must be saving those secrets for the inevitable Resistance 3.
The single-player campaign comprises a straightforward series of battles, but the arsenal of exotic firepower gives the gameplay a punch that many other shooters lack. My favourite weapons were the Magnum, a revolver that fires remote-detonated explosive rounds, and the Marksman, a burst-fire rifle that can also emit a slow-moving pulse charge to repeatedly zap nearby enemies.
Hale is also a nimble fighter, which adds to the fun as you can zip up to enemies quickly to deliver a deadly melee attack. These tight shooter mechanics keep the moment-to-moment action fast and addictive, even when the scenarios are forgettable.
The biggest stumbles in the campaign, though, come during a series of frustrating trial-and-error encounters in which you're expected to proceed without being told exactly what to do or where to go. The solution is usually to keep shooting until the Chimera reinforcements stop coming, but other times the answer is more elusive and requires repeated experimentation. These moments can be frustrating.\
NEXT PAGE: online - the secret weapon
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