Infinite Undiscovery has all of the ingredients for a potentially legendary role-playing experience.
Backed by world renowned publisher Square Enix and helmed by famed developer Tri-Ace of Star Ocean fame, Infinite Undiscovery has been garnering massive amounts of attention for its various claims of innovation, originality and forward thinking concepts. Unfortunately, the final product never instills anything but a "been there, done that" feeling with a mediocre effort that fails to please.
Cult of personality
Infinite Undiscovery kicks off with a simple case of mistaken identity, as young flutist Capell is confused for a man known simply as Sigmund the Liberator and thrown in jail. When Capell is rescued by the beautiful and deadly Aya, he finds himself unwillingly thrust into an adventure that falls along standard "rag-tag band of rebels set out to save the world" fare. Still, it offers just enough new material to keep dedicated players guessing.
That the story is linear and borderline unoriginal I can live with; what bugged the hell out me, though, was the two-dimensional cast of characters. Capell, for instance, has to be one of the most apathetic and frustrating protagonists I've ever played as. He spends the first five hours constantly complaining and pointing out that he's not hero material. I understand he is in a tough spot but five hours of whining? Dude, shut up and go save the world already.
The sad news is that that the supporting cast is also modeled from various RPG stereotypes such as the friendly and overzealous muscle man, the soft-spoken brainiac magician (complete with glasses!), and the hotheaded oversized-sword-wielding warrior.
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