Spider-Man: Web of Shadows is fantastic fun even though a few pages have been disappointingly left out.

Dart past a couple panels when flipping through a comic book and you're not likely miss much. Even if there's a page torn out, you can still get through it without much trouble. You might miss out on a minor plot point or get left out of some nuances, but that doesn't make the experience any less enjoyable. A great comic combines stunning artwork with cool characters and an intriguing plot - it's a sum greater than the parts. That's the spin on Spidey's newest adventure.

Spider-Man: Web of Shadows breaks down into three acts, the first of which moves pretty slow. You slip into Spidey's suit as gang tensions reach an all-time high, prompting you to work with Luke Cage to quell the conflict.

For several hours you'll square off against street thugs intended to introduce you to the game's wide-ranging combat system and movement mechanics. It isn't until you move to the second act when you begin to face a legion of symbiote foes and super-powered bosses that the game really hits its stride.

Fighting these enemies requires an intimate understanding of the controls and wielding Spidey's arsenal of moves to great effect, which explains the slow, instructive start. Beyond swinging through the crowded streets of Manhattan, you're able to engage in fisticuffs on the ground, midair, and even vertically on walls.

All of this occurs seamlessly - you can punch a symbiote toward a building, then take it to task with a wall combo, and finish the sucker off with an aerial blow. It's fast, incredibly stylish, and totally fun. Things get worked up into a greater frenzy when facing bosses that run the gamut from deranged superhero to super-charged villain. These are some killer boss battles and they do much to save Web of Shadows from a slate of shortcomings.

NEXT PAGE: too buggy to be a spider

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