The long-awaited iPhone 2.0 Software Developers Kit (SDK), which was unveiled this week, enables developers to add third-party iPhone programs via the included App Store.

At the WWDC this week, 11 different developers took to the stage to present to the Mac universe a sneak peak of what kind of applications await iPhone users. Here's a sampling of the applications coming soon to an iPhone near you.


The only repeat performance from the March SDK event demos, Sega again showed off its iPhone game, Super Monkey Ball. But this was no summer rerun if the March demo was intended to show what developers could do after a few weeks with the SDK, Sega provided an example of what a couple months' worth of development work can produce.

Super Monkey Ball now features 110 stages and takes advantage of the iPhone's tilt control. Sega expects to release the game once the App Store arrives in early July. Super Monkey Ball will cost $10 (£5).


Devotees of the online auction service have even more incentive to shell out $199 (£100) for the 8GB iPhone 3G. eBay created an auction notification software that lets users know when they've been outbid on item and allows them to enter bids of their own.

The app, built in roughly five weeks, displays a picture of the item plus a description. It includes a summary of your eBay activity plus a personal avatar. eBay's iPhone app is slate for release alongside the App Store; you can add it to your iPhone for free.


The location-based social network service has built an app for the iPhone that, in essence, lets you see where your friends are and what they're doing. The Loopt apps superimposes friends on a map and lets you look at any photos they've taken or comment on their status feeds. It will also be free when the App Store launches.


With TypePad's iPhone app, you can post blog entries directly from your phone.

The creators of the blogging software have created a native blogging app for writing and posting weblog entries directly from your iPhone. Among the features showcased on Monday are the ability to create posts or send photos taken with the iPhone's built-in camera directly to your blog. There's a pending items view that shows the progress of posts while letting you jump to view weblog posts via the built-in Safari browser.
TypePad plans to introduce its free iPhone app when the App Store debuts.

NEXT PAGE: Apps from Associated Press and Pangea Software

We look at the first apps to be created for the iPhone using Apple’s SDK which was released in March.

Associated Press

The news organisation, which already offers a web-based application also plans to go the native route with its Mobile News Network program. Adding locations provides you with local news while the iPhone's Core Location feature can tailor the news to wherever you happen to be.

The Associated Press'native app downloads the news as you read it. That allows you to access it later, even when you're not connected to a network (or connected to a very slow one). Like many other iPhone apps demonstrated Monday, the AP offering ships for free when the App Store arrives.

Pangea Software

Pangea Software the long-time Mac game developer showcased two offerings; Enigmo and Cro-Mag Rally. The former is a physics-based 3D puzzle game that exploits the iPhone's MultiTouch interface you move and rotate various pieces to control streams of flowing liquid around a puzzle.

Cro-Mag Rally is a more graphics-intensive 3D racing game. It relies on the iPhone's tilt controls to handle things like steering. Pangea plans to sell both games for $9.99 (£5) when the App Store launches.

Moo Cow Music

This is a one-man operation, where an British insurance worker whipped up an app that lets you play various virtual instruments. You can fix different instruments together, forming your own band. It's hard not think of this app, dubbed Band, as a sort of mobile version of the Magic GarageBand feature from Apple's own music composition program.

Band is slated to appear on the App Store in "a few weeks time", according to its developer. There was no word on pricing during Monday's demo.

Major League Baseball's At Bat application, available via the App Store at launch, shows live scores, including information about who's at bat and who's on base. That's useful enough, but the application also offers real-time video highlights from games in progress.'s Jeremy Schoenherr said the app includes "some features we're not offering anywhere else."


Modality demonstrated one of the two medical applications developed for the iPhone so far. Modality's offering is a reference tool for medical students. A sort of mobile flash card, the app lets users zoom and pan across images of body parts. There's also a quiz feature. Modality plans to have dozens of applications available through the App Store shortly after launch. Expect that figure to grow by year's end.

NEXT PAGE: More medical apps

We look at the first apps to be created for the iPhone using Apple's SDK which was released in March.


MIMVista plans on bringing its skill with medical imaging software to the iPhone. The app has the ability to merge a CT scan with a PET scan, while switching the orientation of the resulting image. MIMVista also is exploiting the MultiTouch interface, allowing users to draw lines on the image with a finger stroke and erase any drawings by shaking the phone. MIMVista plans to launch its application at the same time as the App Store.

Digital Legends Entertainment

The developer parade began with a game, so why not end with one, too. In this case, the game was Kroll and the developer is the Barcelona-based Digital Legends Entertainment. From the graphics on display, it's clear game developers see the iPhone not just as a smartphone but as a mobile device capable of playing some pretty sophisticated offerings. Kroll, described by its developer as an action-adventure fantasy game, is slated for a September release.

So what did we learn from all this? Other than the fact that iPhone apps apparently either cost $9.99 (£5) or nothing at all?

For one thing, the rapidity with which some developers were able to assemble ready-to-demo native apps suggests that Apple has put together a pretty thorough SDK. More important, we got a sense of what kind of apps work best on Apple's mobile device; games, notification apps, and other things that don't require a lot of battery-draining background processes. We'll find out just how many developers heed those lessons as we get closer to the App Store launch date.