We look at the first apps to be created for the iPhone using Apple's SDK which was released in March.
MIMVista plans on bringing its skill with medical imaging software to the iPhone. The app has the ability to merge a CT scan with a PET scan, while switching the orientation of the resulting image. MIMVista also is exploiting the MultiTouch interface, allowing users to draw lines on the image with a finger stroke and erase any drawings by shaking the phone. MIMVista plans to launch its application at the same time as the App Store.
Digital Legends Entertainment
The developer parade began with a game, so why not end with one, too. In this case, the game was Kroll and the developer is the Barcelona-based Digital Legends Entertainment. From the graphics on display, it's clear game developers see the iPhone not just as a smartphone but as a mobile device capable of playing some pretty sophisticated offerings. Kroll, described by its developer as an action-adventure fantasy game, is slated for a September release.
So what did we learn from all this? Other than the fact that iPhone apps apparently either cost $9.99 (£5) or nothing at all?
For one thing, the rapidity with which some developers were able to assemble ready-to-demo native apps suggests that Apple has put together a pretty thorough SDK. More important, we got a sense of what kind of apps work best on Apple's mobile device; games, notification apps, and other things that don't require a lot of battery-draining background processes. We'll find out just how many developers heed those lessons as we get closer to the App Store launch date.