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Autodesk gives new tools to 3D and VFX tools subscribers

Autodesk has released packs of new features for its 3D and VFX tools that are only available to customers on the company's Subscription plans.

The Subscription Advantage Pack for Maya 2012 adds support for the Alembic point cache format that helps artists move complex data through a pipeline in a manageable form, and reduces the overhead and loss of interactivity associated with transferring fully editable scene data. It gains the open-source AMD Bullet Physics engine, which is engineered to handle large-scale, highly realistic dynamic simulations. This features discrete and continuous 3D collision detection, and enabling the simulation of both soft and rigid bodies in a single system while using a rich set of constraints.

A new Node Editor helps artists and technical directors to more easily work with and debug complex node network.

The Subscription Advantage Pack for 3ds Max 2012 adds a completely new render pass system to help artists more easily segment scenes for downstream compositing. ActiveShade rendering for the iray renderer from Nvidia enables artists to iterate more effectively through interactive rendering sessions that constantly update as changes are made to cameras, lighting, materials and geometry. There's enhanced interoperability with Adobe After Effects and Photoshop, and new .NET exposure of the 3ds Max SDK that helps developers to more effectively extend and customize 3ds Max.

The Subscription Advantage Pack for Softimage 2012 offers new modeling and selection tools that greatly improve productivity and ease of use, new options for ICE (Interactive Creative Environment) rigid body dynamics that enhance the simulation toolset, and extended SDK access that provides greater control over customization

The Subscription Advantage Pack for Mudbox 2012 adds a new Gigatexel engine to enable artists to create substantial amounts of detail. An extended creative painting and sculpting toolset provides support for edge sharpness data, the ability to combine bump and normal map information, and easier methods for creating and extracting tiled detail.

The Creative Finishing extension releases for Autodesk Flame Premium 2012, Autodesk Flare 2012 and the Subscription Advantage Pack for Autodesk Smoke 2012 for Mac OS X software deliver new creative and technical tools including new stereoscopic 3D viewing modes; stylized graphic effects to create original looks and more control over relighting, motion blur and recursive operations; and expanded format support for Flame Premium now includes HDRx support, MXF export, and AVCHD codec import. For Smoke for Mac, format support now includes Apple ProRes QuickTime, IMX and MXF OP-1a export, RED Epic HDRx support, AVCHD codec import, and Avid DNxHD export in a QuickTime wrapper


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