Its not a secret that gamers are pining for new hardware. Whether thats next-gen consoles or new handhelds, it doesnt really matter, they just want something new to play games on. That seems to be where the fervor directed at Ouya comes into play.
Our own Jared Newman wrote about the console's unveiling and what you need to know already, but I find the whole concept of a new, Android-powered home console extremely interesting. Android isnt what I would immediately think of if someone asked what operating system a low-cost home console should run on.
Theres a few reasons, but the biggest is the state of games on Android platforms. Take a minute to search through Google Play (formerly known as Android Market) and find some of the few games that have actually been optimized for Android tablets; there arent many. Now take that number, compared to the overall number of games available for Android, and try to estimate how many of those will be optimized for play on a television. Maybe a few dozen, at most?
Thousands of people are investing in a system that will be able to play a few dozen games at launch. That isnt much. Sure, its all about investing in the future. Developers might start to optimize their titles once they realize that theres a market for them, but that takes time. Unless developers can get their hands on final Ouya hardware a few months ahead of time, they wont be ready for launch (The Ouya Kickstarter does claim that some developers will receive Ouya dev kits before the console launches -- Ed.). The Android OS is known for being very picky about the specific type of hardware that the user has. An application might work perfectly on one phone, but not at all on another, simply because of the onboard video card. Thats the first challenge that users are going to have to face, but theres plenty of challenges ahead for developers as well.
One of the biggest issues with Android is piracy. The whole appeal of Ouya is that its open-source, the console manufacturer doesnt decide what is allowed on the console and what isnt. That also means that they dont really decide how things go on the console. Any Android application is available illegally by simply searching for the name of the application and file type and I see that being the case for games released on Ouya as well. According the manufacturer, the console will have a USB port for expanded storage, and that could very well be used for this nefarious purpose.One of the main features of Ouya is that some part of the game has to be free-to-play. Developers can charge for titles, but they have to offer some kind of demo or trial. Its a good model, because most gamers want to be able to try something out before they put down their money. This is something that PlayStation has done a great job with; they offer 60-demos of most of their titles to PlayStation Plus users, and Im hoping that we see something similar here. Even with this caveat, there are still full versions of games and with Ouyas open-source nature, you can bet that someone will find a way to crack and distribute them. Its something that developers are going to have to consider before putting in the effort and development time to optimize their titles for Ouya.
We really have no idea what Ouya could do. Its an extremely novel concept and the Kickstarter video sold me on the UI (something that I always find troubling with Android), but theres still so much thats unknown. We dont even know what the left side of the controller looks like! We can only hope that they reveal more information as the Kickstarter campaign continues. At the time of writing, theyve raised over $3.2 million dollars and it has been less than 48 hours. That says something about what gamers are looking for.





Comments
darkmorgado said: It has no connection to Android Market It uses its own market software with no connection to googleSo your whole article just fell flat on its face
David Lynam said: The fact it runs on Android does not imply any connection to the Play Store or the apps already there Any existing apps would need to be ported as far as I can tell Android is just a Linux operating system with Java sensibilities You can run native c and c code in android android is written primarily in C as far as I am aware Couple that with Unity backing and you could easily prototype near-AAA C titles on this thing in your bedroom You could probably get GameCube level game play and graphics out of the hardware based on what I have seen so far At that point your average Indie Developer can optimise it to heck for OUYA and release it on the store with little to no barrier to entry I genuinely dont think any of the problems you raise are an issue As for piracy we are talking at least for the time being a small community of like minded individuals buying into this So I dont see piracy being a massive problem UNLESS OUYA gets big At which point since they have a free to play model anyway you get around piracy with subscriptions in app purchases etc that require either persistent deliberate attempts to pirate and the effort that goes with it or the user parting with cash