We use cookies to provide you with a better experience. If you continue to use this site, we'll assume you're happy with this. Alternatively, click here to find out how to manage these cookies

hide cookie message
80,259 News Articles

Adobe lets developers create iPhone Flash apps

Function offered without Apple's support

Adobe has revealed it its giving developers the ability to create Flash applications for the iPhone, despite not having Apple's support.

Adobe has been trying to work with Apple for more than a year to get its Flash Player software running on Apple's products, but has said it needs more cooperation from Apple to get the work done. It has now come up with something of a work-around.

At its Adobe Max developer conference in Los Angeles  this week, Adobe said the next release of Flash Professional, due in beta later this year, will allow developers to write applications and compile the code to run on Apple devices.

"We are ecstatic to announce that we're enabling you to use your Flash development tools to build applications and compile them to run natively on the iPhone," said John Loiacono, head of Adobe's Creative Solutions business unit.

Adobe noted that it is still not able to offer Flash Player for Apple devices, because Apple's license terms don't allow plug-ins for its Safari browser.

"Applications for the iPhone built with Adobe Flash Professional CS5 do not include any runtime interpreted code," the company said.

However, Flash Professional CS5 will include an option for developers to take the code they wrote for devices that do include Flash Player, compile it to run as a native, stand-alone application on the iPhone, and sell it through Apple's App Store.

Adobe demonstrated a few Flash applications running on an iPhone, including a game called Chroma Circuit and Adobe's own Connect Pro conferencing product. More information can be found at Adobe's dedicated website.

In announcing the move, Adobe executives mocked Apple in a humorous 'myth-busting' video segment in which they tried to integrate Flash with the iPhone by mincing the device in a blender with a Flash Player CD and mashing the two products together with a steamroller.

The only two devices they could not get Flash running on, they said in the video, were the iPhone and an old rotary-dial telephone.

Still, the company's ambition remains to get its Flash Player installed on Apple's products. Having Flash programs run natively on a device, outside the browser, will give them some limitations, like being unable to browse Web content, or download SWF files that show how data should be represented.

Adobe is trying to make Flash a ubiquitous platform that developers can write to across PCs, netbooks, phones and TV set-top boxes. It recently announced that a beta of its FlashPlayer 10.1 software will be available later this year for desktops and for Windows Mobile and Palm webOS devices, with support for Symbian and Google Android phones coming next year.

While the iPhone capability will be offered initially only in Flash Professional, the goal is to eventually offer it with Flash Builder and Flash Catalyst as well, CTO Kevin Lynch said. The final version of Flash Professional CS5 is expected in the first half of next year.

Mobile phone buying advice

See all mobile phone reviews

See also: Adobe speeds up security patch cycle


IDG UK Sites

Best iPad Air 2 and iPad mini 3 deals: Find the best contract for your new iPad

IDG UK Sites

The iPhone is doomed. Doomed to be marginally less successful than a very successful thing.

IDG UK Sites

How to prototype native mobile apps without writing code

IDG UK Sites

How to prepare for and update to OS X Yosemite: Get your Mac ready to download & install Apple's...