Torment: Tides of Numenera, a science fiction role-playing game under development, yesterday became the most funded game on the crowdfunding site Kickstarter, raising more than $4.1 million.
More than 74,000 people pledged the developer, InXile Entertainment, anywhere from $5 to thousands of dollars to to help enable Torment come to fruition.
The game is in the same vein as the 1999 cult classic Planescape: Torment, which takes place in a Dungeons & Dragons fantasy setting. For the quasi-sequel, however, InXile has to use a different setting because of licensing issues.
The new setting, designed by table-top game creator Monte Cook, is a realm that exists in a far distant post-apocalyptic future filled with remnants of many fallen civilizations, called the numerera. They're things like "bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices," the InXile narrative describes.
'Words as weapons'
The Sojourner of Worlds in Torment: Tides of Numenera
In a lengthy interview with Forbes last week, InXile's Brian Fargo said Torment doesn't look like his previous game franchises such as Wasteland or Baldur's Gate.
"It has a much higher literary vibe--using the words as weapons, almost. By which I mean that you can play a considerable part of the game without combat. That's harder to do in a traditional role-playing game," Fargo told Forbes. "The sheer amount of words is another hallmark too. And the other part is the philosophical aspects--the underpinnings. The questions it creates. It's much more inwardly focused on the human condition."
InXile says the single-player, isometric role-playing game will be available DRM-free for Windows, Mac, and Linux in English and a half dozen other languages. While Torment was originally scheduled for release in December 2014, Fargo recently said it will take a bit longer than that to complete.