Square Enix has a new engine in development, based at least on part on lessons learned from Eidos Interactive (via Siliconera).
The new engine is called "Luminous Studio," and it's intended for Japanese game development. According to Square Enix's Yoshihisa Hashimoto, it stems from the fact that the crystals in Final Fantasy shine, which made the team think of the kanji for luminance.
The engine is being developed with high-definition graphics in mind; and like Crystal Tools, it will be multi-platform. The exception is the Wii and the Nintendo 3DS, neither of which have the programmable shaders to support the new engine. However, Hashimoto said that the company is investigating ways to support both platforms.
Square Enix also intends to incorporate advance artificial intelligence into the engine, which will make it easier to use the engine across multiple genres. One example had it recognizing a level layout, then being able to hunt players.
Expect more information next year.
This article originally appeared on GamePro.com as Square Enix is Developing a New Game Engine