Markus "Notch" Persson is a well-known personality in gaming circles nowadays thanks to the enormous success of Minecraft, but how many of you know what he got up to before that? Way back in 2006 he put together an interesting project as part of a competition: a Java-based Mario variant with procedurally-generated levels that could potentially go on forever. Now, 18 year old entrepreneur Robert Kleffner has converted Notch's original project into fashionable, cross-platform friendly HTML5 for your enjoyment anywhere with an Internet connection.
Kleffner writes that his port of the project was largely a self-improvement project and an attempt to build an HTML5 game engine which could be reused. He wasn't expecting the enormous spike in traffic which would ensue in July following the game's posting on Hacker News and Reddit -- a spike which crippled his web hosting until the beginning of this month and caused many online users to forget him as quickly as his game shot him to prominence. He's since moved the game to hosting that can take the strain of more users playing at once -- so check it out here.
"I certainly learned the hard way not to release anything with known and easily reproducible bugs or issues, even if I don't expect it to be popular," said Kleffner. "And I guess I learned it's also nice to remain unnoticed when one has a small shared hosting plan. Then again, it's not like I was actively trying to get noticed. It just happened, unexpectedly, and people moved on rather quickly. At least I'm left with this rather fun story to tell."
This article originally appeared on GamePro.com as Timewaster of the Day: Play Mario Forever with HTML5 Infinite Mario