The first tease of the very odd-sounding Theatrhythm Final Fantasy appeared last week, but since then many have been wondering exactly how the game could work. Today, Square Enix officially announced the game and shared a few details about how it all works.
The plot, like other spinoff Dissidia, features the conflict between the gods of Chaos and Cosmos. This time around, though, there's a musical angle: apparently, the space between the two gods is known as Rhythm, which gives birth to the crystal which controls music. Chaos' forces have disrupted the peace and caused the crystal to lose its shine, and in order to recover it, the music wave "Rizpo" must be increased. Did you get all that? No?
Gameplay involves choosing a party of four chibi versions of Final Fantasy characters and then picking a title from Final Fantasy I to XIII. Each "game" features three stages: field, battle and event, with each stage featuring different game mechanics. Clearing a stage allows players to level up, and there's also music and movie scenes to collect along the way.
Characters that we've seen so far include Lightning (FFXIII), Onion Knight (FFIII), Cloud (FFVII), and Warrior of Light (FFI). Square has so far confirmed Clash on the Big Bridge (FFV), One Winged Angel (FFVII), At Zanarkand (FFX) and The Sunleth Waterscape (FFXIII) as musical numbers in the game -- it's a fair bet that the iconic Prelude and Prologue numbers will be in there somewhere, too.
No release date for the 3DS-exclusive title yet, but you can check out the Japanese official site right here.
This article originally appeared on GamePro.com as First Theatrhythm Final Fantasy Details Emerge