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Uncharted 3 Multiplayer Explained

Over on the PlayStation Blog, Naughty Dog has revealed its plans for the Uncharted 3 multiplayer offering.

Uncharted 3's multiplayer development has been informed by player feedback from The Lab sessions in Uncharted 2. The program was such a success that the team is keen to continue a two-way dialog with players in order to continually develop and refine the experience as time goes on.

Player feedback brought up two things the developers wanted to consider and work on. Firstly, the dynamic event in Uncharted 2's Trainwreck multiplayer level where a cargo train fell down to reveal an RPG proved very popular, so every Uncharted 3 multiplayer level includes some kind of dynamic event, be it a truck chase or a gradually-spreading fire.

Secondly, players were frustrated that their characters were helpless while climbing in Uncharted 2. "It came down to who could hit the ground first and get his gun out," said Uncharted 3 game director Justin Richmond. "It kind of sucked. Now it's more like a chess match. Should I edge over and try to kick him? Should I drop? Should I climb? If I do, will the other guy pull me down? It adds an extra dimension to the combat."

The multiplayer also features a collectible loot aspect. Fallen opponents will drop treasures which fall into different sets. Completing sets earns new weapons, emblems or character visual customization parts, of which there are "hundreds and hundreds," according to Richmond. Alongside this, the ranking system has been revamped and features much more for high-level players to do, including the acquisition of Booster abilities which can be levelled up to improve character capabilities.

One particularly interesting thing to note about Uncharted 3's multiplayer is that it supports split-screen multiplayer with dual PSN logins, allowing friends to log in and level up their characters at the same time in the same room. The split-screen functionality was built as a result of Naughty Dog's work on the 3D functionality. "As soon as we figured out how to [render each frame twice] with 3D, we knew we could handle splitscreen," said Richmond. "Now, I am grossly oversimplifying that -- the programmers would kill me for saying it was that easy! But basically, our 3D implementation allowed for splitscreen support."

Finally, Uncharted 3 features a full video publishing platform. The game will not only feature the uploading of game clips to YouTube and Facebook, but will also be able to stream videos into the engine. Richmond says that this could have a variety of applications, including Clips of the Week and community-generated content on display while waiting for the next match to start.

This article originally appeared on GamePro.com as Uncharted 3 Multiplayer Explained


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