Final Fantasy 7 has always had a place in the hearts of 90’s gamers, and the announcement of its remake at Sony’s press conference at this years E3 was welcomed by cheers from loyal fans. Fans were treated to an announcement trailer for the game, but not much else was said about it. Here’s everything we know about the Final Fantasy 7 remake so far.

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Final Fantasy 7 remake: Platforms and release date

The much-requested Final Fantasy 7 remake was announced during the Sony keynote at E3 2015, with a promise that it would be coming to the PlayStation 4 “first”. This means that FF7 isn’t an outright PS4 exclusive but much like Xbox's exclusivity period with the upcoming Tomb Raider game, PlayStation users should get it a few weeks before everybody else – however the exact exclusivity period is unknown.

Though not confirmed, we assume that the Final Fantasy 7 remake will also be available for Xbox and PC gamers once the PlayStation exclusivity period has expired.

Sadly, the Xbox and PC compatibility isn’t the only feature of Final Fantasy 7 that wasn’t announced at the E3 announcement. While the remake project has been in the works since 2014, there was no release window given. However, if it’s anything like Final Fantasy XV (announced in May 2006, still in production) we might be waiting for quite some time.  

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Final Fantasy 7 remake: Story

The announcement trailer shown at E3 2015 wasn’t a gameplay trailer but instead a CG trailer. It showed a variety of locations and characters that were also in the original FF7, which was welcomed with huge applause by the audience. The main focus was around Midgar City, setting the scene for the upcoming game before slowly teasing glimpses of main characters including a sword-wielding Cloud and gun-armed Barret, among others.

However for those of you that were hoping for a shot-for-shot remake of the original Final Fantasy 7, you may be disappointed to know that director Tetsuya Nomura told WIRED that it wouldn’t be a direct recreation of the original game. “In terms of taking a such an iconic game and giving it a fresh feel, we can't go into too much detail but we're not intending for this to become a one-to-one remake, or just the original Final Fantasy VII with better graphics,” Nomura says.

Judging by the WIRED interview with Tetsuya Nomura, we don’t think that a lot has happened with regards to the development of the game. Take the following quote for example:

“We're taking something that's text based with no voice over. If we add voice over to it, that will trigger some adjustments that need to be made to accommodate for that. Then, because we're making it in full HD, we'll need to think about all the resources that are needed to populate the screen. We'd need to go in and see what needs adjusting in that aspect. It's like a chain of events; 'OK, we're going to revamp this part, what do we need?' and see if there are any changes that creates. As I say, we can't go into the specifics at this point but we'll need to revisit elements within the game to see what is appropriate.”

All examples given in that quote are spoken about in theory, and we’d expect that decisions like whether or not to use a voiceover would be one of the first features to consider when developing a game. Will we be looking at a long turn-around for the Final Fantasy 7 remake? We think it might be the case.

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Final Fantasy 7 remake: Trailer

Here’s the CG announcement trailer for the Final Fantasy 7 remake. The narration of the video seems to work on two levels, and while it helps to set the scene for the remake and adds an air of mystery to the video, we also feel like the narrator is speaking directly to loyal Final Fantasy fans.

“The reunion at hand may bring joy, it may bring fear, but let us embrace whatever it brings, for they are coming back. At last, the promise has been made.”

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