Fallout 4 was released in November 2015, and while the game offers hundreds of hours of gameplay with no level cap, people are bored. After all, murdering everything that moves in the Commonwealth and collecting scrap can become a little stagnant without the injection of an interesting storyline once you've finished it.
The introduction of several DLC releases - all of which are out now - gave users more to do, but that's not all as Bethesda also promised VR support for the HTC Vive is to be added in 2017. Want more game news? Find out about some of the best upcoming games of 2017.
On top of that, Nvidia has created the free mod Vault 1080 with a complete new area to explore - and amazing graphics (if you have a powerful enough graphics card). Find out everything we know so far about the Fallout 4 DLC including its UK release date, price and features.
Interested in finding out more about the next in the Fallout series? Take a look at our Fallout: New Vegas 2 release date and gameplay rumour hub
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When is the Fallout 4 VR for HTC Vive release date?
Bethesda took to the stage at E3 2016 and showcased a range of news in the form of existing game updates, as well as showing off footage from upcoming blockbuster games. The company showcased Dishonored 2 gameplay, announced the Prey reboot and even a remastered Elder Scrolls game. However, for fans of Fallout 4 - and those with a HTC Vive in particular - the biggest news of the night was the announcement of Bethesda VR.
More specifically, Bethesda announced that Fallout 4 would gain VR support in 2017 with the SteamVR-enabled HTC Vive. No more details were given beyond that, leaving VR gamers with a flurry of questions - will it use the Vive controllers? How will you traverse the map? How will the developers deal with motion sickness when being knocked to the ground, etc?
Months passed and no word was given on how development of Fallout 4 VR for HTC Vive was going, so many assumed it had gone the way of the Dodo and disappeared off the face of the Earth. That was until February 2017, when Bethesda Game Studios executive producer Todd Howard told Gixel that "Fallout [VR] is going great," and that "there's a lot of work to be done, but it's super exciting".
Following that initial announcement, gaming personality Hip Hop Gamer sat down with Bethesda's VP of PR and Marking, Pete Hines, to talk about the Nintendo Switch. However, after a chat about Nintendo's modular console, conversation turned towards the current state of Fallout 4 VR, and Hines recalled an interesting conversation he'd had previously with Lead Designer Todd Howard.
"I talked to Todd the other day and I was like, ‘Hey how’s Fallout 4 [VR] coming?’ and he said, ‘Pete, Fallout 4 VR is the most incredible thing you’ve ever seen in your life. You can’t even imagine what it’s like playing in VR and how realistic it looks with everywhere you turn your head. It’s gonna blow your mind. It’s the craziest thing you’ve ever seen.’ … We will have it at E3."
Could Bethesda showcase the game at E3 2017, then launch it soon after? We sure hope so, and it seems like we don't have long left before we find out.
But why is it taking so long? According to Howard, it's because of the scale of the development. "We are doing the whole game. You can play it start to finish right now, and the whole thing really works in terms of interface and everything… [It] works because of the interface. The Pip-Boy is on your wrist and we've been able to present so that it works the way you expect. You look and there it is. The fact that the gunplay is a bit slower than in a lot of games has certainly helped us."
The second issue with Fallout 4 VR (and VR in general) is locomotion; how are VR gamers supposed to traverse the huge, post-apocalyptic open world? While it's still something Bethesda is tweaking, Howard gave us an idea of what to expect. "Locomotion is definitely the hard part, I will admit. Given the size of the world and the amount that you're moving in Fallout 4 that part is tricky because you're doing it a lot,”
“Right now we're doing the teleport warp thing and that's fine, but we're experimenting with a few others. Our plan is to ship with as many as we can, because it's different for everybody" Howard added.
News and rumours
Fallout 4 free-to-play for one weekend only
Fallout 4 is free to play this weekend (starting 26 May 2017) not only for PC gamers on Steam, but also for those on Xbox One, although PlayStation 4 gamers are out of luck. The free version of the game provides access to the base game, along with limited mod functionality for both Xbox and PC platforms. The only catch? Xbox One users are required to have Xbox Live Gold in order to access the free game.
Although PlayStation 4 gamers are missing out on the opportunity to play the game for free, they can still take advantage of the Fallout 4 sale that runs all weekend, offering discounts of up to 67 percent on the full game and season pass.
Bethesda releases free high-resolution texture pack for Fallout 4
Fallout 4 already looks better than its predecessors, right? Well, it's about to get a whole lot prettier - if your PC can handle it, anyway. Bethesda announced that a high-resolution texture pack would be made available, completely free for PC users.
What's the catch? You'll need an absolute beast of a gaming PC to run it. Bethesda's recommended spec includes a six-core i7-5820K and 8GB of VRAM (Bethesda specifically mentions the GTX 1080 here) and a whopping 58GB of space for the textures, on top of the 30GB+ required for the game itself. The results? There's only a single screenshot so far, which can be seen below (click to enlarge).
While it might not be as noticeable as a lighting overhaul, Fallout 4 should get much prettier - for those that can handle it, anyway.
Fallout 4 PS4 Mods Support: It's finally here
If you've been playing Fallout 4 on PS4 and getting more disheartened by the day at the lack of mod support then there's good news. Bethesda announced recently that PS4 Mod Support comes with the 1.8 update. It's worth noting, though, that there is a size limit for mods on the console of 900MB (much smaller than the 2GB cap on Xbox One). Fallout 4 also supports PlayStation 4 Pro and will render in native 4K and include enhanced lighting and graphics.
Fallout 4 Vault 1080: Nvidia's free mod and DLC
Created by Nvidia, Vault 1080 is essentially both a mod and DLC. Installed like a mod, it gives the game incredible lighting and shadow effects (see below for Vault 1080's graphics card requirements) and opens up a new area to explore.
The mod gives evenings and early mornings a beautiful misty haze - and makes the nighttime and the insides of the Museum of Witchcraft, for example, very creepy indeed. The outlines of characters and objects can block lights, which can make a horde of ghouls running at you along a corridor a terrifying experience.
To make the most of these effects, Nvidia's Lightspeed Studio has created a new area with a ruined church surrounded by misty marshland, with tunnels underneath containing horrific - well, you'll just have to play for yourself to find out.
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Fallout 4 Vault 1080: How to download and install Vault 1080
To get Vault 1080 working, you'll need the PC version of Fallout 4. From the main menu, go to Mods. Search for Vault 1080 and the press install.
Note that this is technically an unofficial mod - so you won't get any achievements while playing it.
Fallout 4 Vault 1080: Can I play it and what graphics card do I need?
As you'd guess from the name, Vault 1080 has been created by Nvidia to show off the capabilities of its new graphics cards, the Nvidia GTX 1080, GTX 1070 and GTX 1060. However, it's possible to play it on less powerful hardware if you just want to explore the Vault itself - you just have to turn the graphics options down. Read: Best Graphics Card 2016.
Vault 1080 isn't available for the Xbox One or PS4 versions of Fallout 4.
To find out more about Fallout 4's DLC, head on to the next page.