Step 7: Material Editor: Click the ball button to open the Material Editor and add different finishes to your image. A range of materials is available in the window that pops up. The Material Editor works with SketchUp’s similar tool by selecting the In Model or Pipette options in the SketchUp Material Editor.
Step 8: Working together: When you apply a material from the standard SketchUp collection, Shaderlight uses the same properties so that it renders correctly. Bricks and ceramic tiles have the correct textures, for example. You can fine-tune these using the Type, Finish and Bump options or simply select your own.
Step 9: Light Placement Tool: Click the lightbulb button to add artificial lighting and atmosphere to your image. You can choose between a number of lights to help you achieve your desired look, including Point Light, Spotlight, Area Light, IES Web Profile Light and Skylight Portal. See step 4 for availability details.
Step 10: Choosing light: The Light Placement Tool and Google Light Editor work together, and the two should be open by default when working with light. Lights are placed by clicking in the scene. You can change your light source’s various settings, including the strength and colour.